So, I made a raiding build for MoP. I find pvp icky and I enjoy raiding, thus this is solely a raiding/pve build for a survival hunter. Also, this build is admittedly heavily influenced by current raiding content and may be subject to change once I actually know more about MoP raids.
- Tier 1: [Situational] Exhilaration is chosen as the default option with healer mana conservation in mind. For GTFO quick encounter mechanics Posthaste will be chosen, as Evasiveness will be for encounters with a massive spell damage component.
- Tier 2: [Situational] Wyvern Sting is the default talent of choice with “all the CC” in mind with Silencing Shot being a close second for boss encounters that have interruptible spell casting. At present, Intimidation isn’t looking very desirable for raiding but maybe subject to change as more is learned about raid and dungeon content.
- Tier 3: [Standard*] Aspect of the Iron Hawk. *Yes, you could have Spirit Bond and regen health during the lulls in some encounters, but I have the feeling that much like how heroism and blood lust are abilities that belong to the raid and not the individuals that cast them, the tier 3 hunter talent belongs to the healers. At least the ones I raid with. CTHC may be used for raids in MoP, but I am fairly confident that it will not used more than a couple of times.
- Tier 4: [Preference and Spec*] The choices for this tier will mostly* rely on individual play styles and spec. I chose Readiness as my standard talent for double the Rabid Fire fun, not to mention more Deterrence and Disengage.
- Tier 5: [Standard*] I have a sinking feeling in the pit of my stomach that there will be much kiting in MoP. That being said I prefer this talent’s increases to my speed and decrease to those caught in the trap to the alternatives of trapping one target over and over or turning it into a sloth.
- Tier 6: [Situational*] Powershot definitely appeals to my “ALL THE AOE” and “BIG NUMBERS EVERYWHERE” cravings. That aside, Binding Shot with its movement slowing and increase in damage to the target will have the most utility when encounters require the raid to burn a single add ASAP, whereas Glaive Toss will help to control the speed of multiple adds.
*Categories are based upon my opinions and experiences and are subject to change. Also the very nature of this talent system and boss mechanics will inevitably lead to frequently changing talents.