The 5.0 Hunter: Focus

With patch 5.0.4, hunters have been given some new and fun talents that at first may seem subtle, but in reality have a big impact on game play.  With this post I will be highlighting the effect that the choices in the fourth tier of talents have on focus. These talents include Fervor, Dire Beast and Thrill of the Hunt.

I personally opted for Thrill of the Hunt because of its passiveness (no extra button to push) and the increase in the number of multi-shots on AoE pulls that it allows.  While raiding in Dragon Soul with my new talents, I noticed something that I never thought would be a problem.  I had more focus than I knew what to do with.  Because of this, I was using Cobra Shot quite seldom which in turn caused serpent sting to not be refreshed and fall off.  While talking with my fellow Stands in Bad hunters Kat and Kia, I learned that the Dire Beast talent they chose had a similar effect on focus.  One can therefore assume that also with a cool down of just 30 seconds and having to do with focus regeneration, there will be a similar effect on focus if used frequently off cool down for Fervor.

The effects of this very minor inconvenience (if you can even call it that) will be somewhat lessened when we hunters are forced to break our 2 piece set bonus (for those that have it) as pointed out to me by Kat.  At this early stage, there is no certainty that things will stay as they are.  So, until I catch wind of a better way of doing things from the experts, I will be weaving in a Cobra Shot every 13 seconds whether I need the focus or not.

(And We’re Back!) End of Expansion Burn-out

We’ve all been there at one point.  Something that was once new is now old and no longer holds our interest like it used to.  For some of us that leads to taking a break or cutting back and finding something else to fill our free time.  And sometimes these breaks wind up being much longer than we had originally intended.  Many times we fight this feeling tooth and nail, logging in every day only to drive ourselves over the edge of video game fatigue that much quicker.  If only the Mists of Pandaria beta was here to save us from content that just isn’t exciting any longer.  But sadly we must wait.  Anyway this is something I have been dealing with of late so I thought I would share my thoughts and tips on the matter.

  • Don’t fight it. The moment things start to feel monotonous consider your options and make a decision. This can include a variety of options, so many in fact that I’m not going to bother listing any.
  • Take a look at your social situation.  Are you in a guild? Is your guild inactive? Social interaction can completely alter your gaming experience.
  • Examine your current game routine. If you’re grinding anything it should come as no surprise that your grind will become very old very fast, be it dailies, pvp or achievements.
  • Determine if you are feeling outside pressure. I know that I literally can’t enjoy anything if there is something else that I know I should be doing instead. (Like studying for the GRE!)

It can be a tough situation to be in, not wanting to log on for lack of nothing to do, yet you really enjoy your guild and perhaps other friends.  I know in my case my guild is active and pretty much the best bunch of people that ever existed.  One guy can imitate pretty much every cartoon character voice ever made; our GM is (though I have never heard her say it) a foodie with awesome cooking skills;  I could go on and on because they are all that cool and nice.  Regardless, when I have to take breaks for real life issues sometimes its hard to log back on.  Lately I have just been logging on for raids and that has been working really well for me.  I don’t get burned out and I get to hang out with my fellow SiB’ers.

Recently I have decided to start an experiment of sorts regarding my “don’t wanna log on” issues.  My hypothesis: I need Purpose.  My hunter has progressed to the point where her gear is by no means finished but cannot be improved on by any means other than normal or heroic raiding.  Therefore I need a side project, maybe an alt, maybe preparing for the upcoming expansion by collecting as many crafting materials as possible so I can push through a few points with old mats that first day.  The sky is the limit when you are willing to try new things and you allow yourself to be creative.

Playing Around With the MoP Hunter Talent Calculator

So, I made a raiding build for MoP.  I find pvp icky and I enjoy raiding, thus this is solely a raiding/pve build for a survival hunter.  Also, this build is admittedly heavily influenced by current raiding content and may be subject to change once I actually know more about MoP raids.

  • Tier 1 [Situational] Exhilaration is chosen as the default option with healer mana conservation in mind.  For GTFO quick encounter mechanics Posthaste will be chosen, as Evasiveness will be for encounters with a massive spell damage component.
  • Tier 2: [Situational] Wyvern Sting is the default talent of choice with “all the CC” in mind with Silencing Shot being a close second for boss encounters that have interruptible spell casting.  At present, Intimidation isn’t looking very desirable for raiding but maybe subject to change as more is learned about raid and dungeon content.
  • Tier 3: [Standard*] Aspect of the Iron Hawk. *Yes, you could have Spirit Bond and regen health during the lulls in some encounters, but I have the feeling that much like how heroism and blood lust are abilities that belong to the raid and not the individuals that cast them, the tier 3 hunter talent belongs to the healers.  At least the ones I raid with.  CTHC may be used for raids in MoP, but I am fairly confident that it will not used more than a couple of times.
  • Tier 4: [Preference and Spec*] The choices for this tier will mostly* rely on individual play styles and spec.  I chose Readiness as my standard talent for double the Rabid Fire fun, not to mention more Deterrence and Disengage.
  • Tier 5: [Standard*] I have a sinking feeling in the pit of my stomach that there will be much kiting in MoP. That being said I prefer this talent’s increases to my speed and decrease to those caught in the trap to the alternatives of trapping one target over and over or turning it into a sloth.
  • Tier 6: [Situational*] Powershot definitely appeals to my “ALL THE AOE” and “BIG NUMBERS EVERYWHERE” cravings.  That aside, Binding Shot with its movement slowing and increase in damage to the target will have the most utility when encounters require the raid to burn a single add ASAP, whereas Glaive Toss will help to control the speed of multiple adds.

*Categories are based upon my opinions and experiences and are subject to change.  Also the very nature of this talent system and boss mechanics will inevitably lead to frequently changing talents.